

RUST VIDEO GAME ENGINE LICENSE
This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
RUST VIDEO GAME ENGINE CODE
Licenseīevy is free and open source! All code in this repository is dual-licensed under either: Each engine has different design goals, and some will likely resonate with you more than others.

If you are looking for a Rust game engine, it is worth considering all of your options. Thanks and AlternativesĪdditionally, we would like to thank the Amethyst, macroquad, coffee, ggez, Fyrox, and Piston projects for providing solid examples of game engine development in Rust. Guidelines are available to help integration and usage. Plugins are very welcome to extend Bevy's features. These allow you to customize the Bevy feature set for your use-case. This list outlines the different cargo features supported by Bevy. spirv-reflect: Reflection API in rust for SPIR-V shader byte code.winit: cross-platform window creation and management in Rust.glam-rs: a simple and fast 3D math library for games and graphics.wgpu: modern / low-level / cross-platform graphics library inspired by Vulkan.Libraries Usedīevy is only possible because of the hard work put into these foundational technologies: However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here. # Switch to the correct version (latest release, default is main development branch)Ĭargo run -example breakout Fast Compilesīevy can be built just fine using default configuration on stable Rust. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:
RUST VIDEO GAME ENGINE FULL
We recommend checking out The Bevy Book for a full tutorial.įollow the Setup guide to ensure your development environment is set up correctly. If you'd like to help build Bevy, check out the Contributor's Guide.įor simple problems, feel free to open an issue or PR and tackle it yourself!įor more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively! Getting Started

News: A development blog that covers our progress, plans and shiny new features.Features: A quick overview of Bevy's features.Productive: Changes should compile quickly.Fast: App logic should run quickly, and when possible, in parallel.Data Focused: Data-oriented architecture using the Entity Component System paradigm.Simple: Easy for newbies to pick up, but infinitely flexible for power users.Capable: Offer a complete 2D and 3D feature set.MSRV: Bevy relies heavily on improvements in the Rust language and compiler.Īs a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly. APIs can and will change (now is the time to make suggestions!). It is free and open-source forever! WARNINGīevy is still in the very early stages of development.

Bevy is a refreshingly simple data-driven game engine built in Rust.
